Traits

Vampire

Category: Mutations

Trait Rules

Vampire.png

This mutation causes the Kalacros' sharp upper canine teeth to grow longer, sticking out of their mouth. This mutation gives a +1 to Attack!

Its colors cannot be altered in Design Approval.

Scales

Category: Mutations

Trait Rules

Scales.png

his mutation creates scales like armor across the Kalacros, giving them quite a benefit in battles.
This mutation gives a +2 to Defence!

When designing, Scales follow the rules below.
Can show some shading and/or lighting Can be a solid color; derived from the base coat, black, or white Can display a gradient; the gradient can be based on the coat, be a natural color, or otherwise follow marking color rules.

In addition, markings can show on scales, or mirror onto them if they don't go across the area.
For example, a Kalacros with Tabby could either have the Tabby stripes continue across the scales on the hip, and/or show Tabby pattern on the other scales even if the marking doesn't touch them.

Rare markings, such as Prisma, can alter the color allowances for Scales.

Feathers

Category: Mutations

Trait Rules

Feathered.png

This mutation causes feathers to sprout across the Kalacros' body!
This mutation gives a +1 to Speed.

When designing, Feathers follow the rules below:

Can be a solid color; derived from the base coat, black, or white Can display a gradient; the gradient can be based on the coat, be a natural color, or otherwise follow marking color rules.

In addition, markings can show on the feathers, or mirror onto them if they don't go across the area. For example, a Kalacros with Tabby could either have the Tabby stripes continue across the feathers, and/or show Tabby pattern on the other feathers even if the marking doesn't touch them.

Rare markings, such as Prisma, can alter the color allowances for the feathers.

Heterochromia

Category: Mutations
Heterochromia is a mutation that effects only the eyes of the Kalacros!
As per the example, it can take many forms.
The first three display Sectoral Heterochromia, where two different colors show in the eyes. This can be mirrored, or only show in one eye.
The latter two examples display Complete Heterochromia, where each eye is a different color. This can also effect the sclera, making it two different colors and even tinting it slightly more than is normally allowed.

Boar

Category: Mutations

Trait Rules

Boar.png

This mutation causes the Kalacros' sharp upper canine teeth to grow longer, sticking out of their mouth. This mutation gives a +1 to Attack!

Its colors cannot be altered in Design Approval.

Crystalline

Category: Mutations

Trait Rules

Crystalline.png

Crystalline causes crystal growths to form on your Kalacros! They are surprisingly hard, able to resist most direct impact, and can take many appearances. Though limited, research has suggested the crystals actually boost magical ability.

This mutation gives a +2 to Intelligence.

When designing, Crystalline can display up to four distinct colors. These don't need to be drawn from the Kalacros, or follow coat/marking rules other than avoiding Prisma's saturation level at base, if Prisma isn't present. It can be a gradient across the crystals, flecks in the gem, or layers. If you can find a crystal in our world to draw from, it's likely allowable for this mutation!

With Bicolor, it can display up to seven distinct colors, but cannot effect a marking if used on Crystalline.

Kite

Category: Mutations

Trait Rules

KiteAll.png

Before the arrival of ERR404, nobody had ever heard of the Kite mutation. Now though, it seems to be appearing randomly in nests, and with the usage of certain charms...

Kite creates an extra set of wings flowing down the tail. It may be modded to better resemble the original tail type after upload.

Kite gives a +1 to Speed, and a -1 to Defense.

When designing, any markings that can show on the wings can be echoed onto the ridge created by Kite. For markings like Above Halo, it can either entirely cover the ridge, or create a similar gradient effect on the edges going down the tail.

Club

Category: Mutations

Trait Rules

Club.png

Club mutates a Kalacros' tail into a deadly weapon, granting them a +1 to Attack.

When designing, Club follows the rules below. Can show some shading and/or lighting Can be a solid color; derived from the base coat, tan, grey, white, or black Can display a gradient; the gradient can be based on the coat, be a natural color, or otherwise follow marking color rules.

In addition, markings can continue onto the plates, or simply appear on them if they don't already cover that area. For example, a Kalacros with Magma could include specifically the plates of the Club tail as its Tail Area Coverage, or a Kalacros with Underbelly could simply have the plates be their own, separate color as drawn from the rules above.

Rare markings, such as Prisma, can alter the color allowances for Club.

Bobtail

Category: Mutations

Trait Rules

Guinea.png

This mutation occurs when the Kalacros his born with only a little bit of their tail!
With the loss of stability from having a longer tail, the Kalacros takes a -1 to Speed.

Eider

Category: Mutations

Trait Rules

Eider.png

Eidos transforms the wings of the kalacros into feathered wings, reminiscent of birds.
It's feather's are wide and sturdy with 5 longer feathers on each 'finger'.
This mutation does not come in different wing shapes and must be applied to the Spindrift variant of the import.

Eidos will give the kalacros a boost of +1 int and 1+ def.
10 results found.